Hunter

Hunter
The Hunter is a prestige class in Dark Frontier. To enter into the class, you must have reached 10 levels of the Ranger basic class. Hunters focus on monster slaying and combat, taking control of the battlefield while delivering large amounts of damage.
 * 2HP per level, +20HP
 * 1st Level - Big Game Hunter: Rangers inflict 100% more damage to Beasts (Pig, Cow, Chicken, Sheep, Llama, Mooshroom, Squid, Horse)
 * 2nd Level - Landmine: The hunter lays a camouflaged landmine at his feet by right-clicking a block with his hand. After three seconds, the landmine becomes active, giving off a slightly visible smoke plume. If a creature gets too close, it explodes and damages entities (but not blocks.) Landmine usages replenish over time.
 * 3rd Level - Forestrun: Similar to the Woodland Stride of Rangers, this allows the Hunter to become invisible for a short time while sprinting.
 * 6th Level - Trapper Shackle: Projectile attacks the Hunter inflicts cause Slowness to the victims for a short short time.
 * 7th Level - Conservationist: The hunter now inflicts bonus damage upon most Monsters.
 * 9th Level - Eagle Eye: The Hunter now has Nightvision as a passive effect.
 * 10th Level - Mine Man: The Hunters landmines become stronger, and he can now lay up to five of them at a time.

Planned Changes

 * 5th Level - Bounty Hunter: Whenever the Hunter kills a monster, there is a small chance to drop one of the following items: iron nugget, gold nugget, iron ingot, gold ingot, leather, emerald, diamond, prismarine crystal, golden carrot, totem of undying
 * 6th Level - Mine Man moved to this level
 * 10th Level - Sanguine Rush - Damage inflicted to creatures with less than or equal to 30% life increased by +40%