Cleric

Cleric
Cleric is one of five basic classes players can use in Dark Frontier. Clerics are pious warriors that can channel divine magic. They have both healing powers and enhancements, and are a very good asset to have in any group.


 * Health: 2HP per level
 * Mana Pool: 5 + 1/Level
 * Mana Recovery: MP is restored slowly over time passively, and raw lapis can be consumed to increase MP regeneration rate (Toggleable in the /class menu.)


 * Arcane Implements: Open Hand, Stick or Book used to cast spells.
 * Cycling: Sneak and right-click the ground with an Arcane Implement to cycle through spells.
 * 1st Level: Cleric gains the ability to cast the spells Healing Touch and Prayer of Might
 * 2nd Level: Wizard gains the ability to cast Great Healing Touch
 * 6th Level: Wizard gains the ability to cast Cleanse
 * 8th Level: Wizard gains the ability to cast Draw Upon Holy Might

Cleric Spells:
 * Healing Touch (1MP): Heals the target for 1 to 3 hitpoints. Left Click for self, Right Click to target.
 * Prayer of Might (3MP): Bolsters players in a radius of 8 with Strength. Left Click only. 180 second duration.
 * Greater Healing Touch (3MP): As Healing Touch, but heals between 3 and 10 hitpoints.
 * Cleanse (3MP): Extinguishes and cures poison from the target. Left Click for self, Right Click for target.
 * Draw Upon Holy Might (6MP): Left Click for self only. Bolsters the cleric by granting Strength II, Jump II, and Speed. 120 second duration.

Planned Changes

 * New Spell: Prayer of Protection (3rd Level): Grants resistance I to players
 * New Spell: Prayer of Agility (5th Level): Grants Jump II and Speed I to players
 * New Spell: Prayer of Restoration (8th Level): Grants regeneration I to players.
 * Buff Draw Upon Holy Might: increase MP usage to 20MP, +1 to buff power levels, duration decrease to 90 seconds. Grants Absorption I for 90 seconds as well. Spell Level increase from 8th to 10th.